WoW Wednesday: The Heart of Azeroth & # 39; s Problem

    <pre><pre>WoW Wednesday: The Heart of Azeroth & # 39; s Problem

    The World of Wacraft has undergone many controversial changes over the years. From the wrong use of the Power-game Arena in The burning crusade to the train wreck that was Warlords of Draenor, Azeroth controversy has not gone unnoticed. Battle for Azeroth, has been, however, the expansion that has scraped the bottom of the tank in more than one respect. Despite the strong appreciation and enjoyment of the search systems and the experience that both Kul Tiras and Zandalar offered at the launch, these days positive reception of the game has been delayed to a downright creep if not externally hostile. Part of this poor perspective is based on the clearly defective system of expansion, the heart of Azeroth.

    The first characters were from the wall Legion with the withdrawal of our powerful artifact weapons. Despite heavy criticism of the endless concordance of the legionfall grind and a lack of player choice in the linear system, players enjoyed their artifacts and all the benefits that came with it. Some, such as the Shadow Priest, had completely unique personalities hidden in their weapons. Others, such as the Subtlety Rogue, had smaller but no less important influences. No doubt Artifact weapons were difficult, if not impossible, to find the right balance; adjusting one golden feature could resolve how much Warriors bleeding damage is doing in Rated-PvP, but it can also use them much less in Mythic Raiding Content because of the total damage output.

    This is how the Hart van Azeroth was born: a chain with a similar Artifact Power system. Instead of the progression of the linear player most complained about, this system would unlock features on your equipment instead. These properties were randomly generated on some pieces but put on others on stone.

    Here the train started to rumble.

    RNG, or Random Number Generation, gameplay has always been a problem with MMO & # 39; s of every type. Games need a reason to let you play daily, if not monthly. Developers want you to keep coming back and spending your money. That is why Invincible and the Time-Lost Proto Drake are today two of the most prestigious and difficult mounts to reach for budding collectors. Player equipment is often also subject to RNG, from "Will my floor fail" to the newer Warforged and Titanforging systems.

    Now players should tackle that on individual pieces with very limited equipment. This Azerite Gear is lower in drop priorities than other loot pieces. It cannot be a War of Titanforge and it often has a lower item level than your current difficulty level (Rated-PvP and Mythic + equipment is often 5-10 times lower). The unlockable options can range from a moderate buff for healers to an essential aspect of your class that changes the way you play.

    Take a priest, for example. For Discipline Enduring Luminescence is an essential property because it increases the output of our only Area of ​​Effect Heal, as well as the reconciliation that is our primary healing buff. For Shadow Priests, our most important characteristic is perhaps Chorus of Insanity. On high-quality Azerite pieces, this feature turns our Voidform buff, which is stacked every second in Voidform, into a very large critical strike buff that affects the entire damage set. These numbers also increase with higher ilL Azerite equipment, making it vital to go further in quality if you want to increase the power of your character. Both of the features above, without their recording, can seriously interrupt your performance in every aspect of the gameplay. Suboptimal properties, even properties that are suitable for your favorite content, have a major impact on your performance. Some traits can be stacked, others cannot and there is no way to tell until you use it in practice.

    Now at first glance, this seems like a much better solution to problems that have occurred Legion & # 39;s artifact system. From here, properties can be exceptionally refined without disturbing every possible part of the artifact system for one class (apart from role-related properties). Nevertheless, some of the more interesting and frankly more powerful features of the system can and have been laid down earlier. Both Arcane and Fire mages have felt their most powerful and groundbreaking properties felt destroyed in Equipoise and Blaster Master respectively. Therefore, classes are weaker designed to compensate for Azerite traits, meaning that when something is hit with a grain, you cannot escape it.

    A typical Azerite armor piece.

    For those who want only one piece of equipment or are lucky that one piece is best for multiple specifications, you will often have to renew your features. Performed at the Ethreal Traders in Zuldazar and Boralus, reforging costs a small amount of gold to reset your Azerite traits. As with old talent reset systems, these costs increase as you execute and they are not reset week after week. So if you find yourself playing multiple raid roles in a week without multiple Azerite pieces, you can quickly raise gold costs to tens of thousands.

    Despite the RNG and targeted nerfing, there are aspects of the heart of Azeroth that players like. It puts the power of choice back into the hands of the player and allows them to hunt for specific equipment for the features they want. There is still the power of artifacts for players who are looking for something to always do. Players can set goals for what they want in the Azerite system and there is an appearance of controlled balance between classes. It is understandable that there are many people who do not like the system. Despite complaints about two patches about how weak classes cost

    As such, Blizzard tries to fix it. In Patch 8.2, Emergence of Azshara, Blizzard introduces the Heart Forge; a system of collectable essences for your Heart of Azeroth that can be re-equipped at any time. Certain gameplay promotions can collect essences, with more power in higher quality features (up to legendary). These can be exchanged when you are in an equipped area and include a variety of roles based on roles.

    There are of course a lot of problems with that last sentiment. The same traits a Rogue can take are perhaps also the most optimal for a Balance Druid. What a Protection Warrior may need may also be the most beneficial feature for a Blood Death Knight. As such when a property is determined for a role, it affects a multitude of classes that can bring a weaker performing class to a further unfavorable position. And for these new properties there will be nerfs. Some, like the one below, are so ridiculous that different classes can regularly stay in a high-power position for minutes while having virtually no down-time. The figures for these new traits are so obscene that the official class struggle refuses to talk about it because they believe they will not manage to live in its current form.

    One of the newer controversial essences of the Heart.

    However, the PTR for 8.2 has been released, and so far the only number changes that we have seen belong to the price of reputation building. The heart of Azeroth is the heart of Battle for Azeroths various established issues. At the moment, from where I am, those problems just seem to get worse.

    Related: Battle for Azeroth, Blizzard Entertainment, Column, MMORPG, World of Warcraft, WoW, WoW Wednesday


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