Battle for Azeroth & # 39; s latest patch, Rise of Azshara, has brought a number of new systems that players are open to. Upgrade processes such as Benthic Gear and the Pocket-Sized Computation Device have given the user a sense of tangible power progression. Coming back from Fog from Pandaria, the Daily Quest system is linked Warlords of Draenor & # 39; s Garrison bodyguards resulting in tangible character progression. A new system that has received mixed if not unfavorable reception is the new Mount Equipment System.
Mount Equipment is Blizzard's answer to the seemingly eternal question: "Why do players grind for mounts?" With the Mount Equipment system unlocked at level 100, players can connect different devices that affect almost every mount in your collection. There are currently four types of equipment available with different effects, all produced by different professions. The Saddlechute initiates an emergency on your character after you step down while in the air. The Barding of the Comfortable Rider prevents you from becoming dizzy during assembly. With inflatable mounting shoes you can run support on water, while the Light-Step Headplates increase the speed of your ground support by 310%.
For years, players have been asking for the option to adjust their favorite mounts to Albion Online or Guild Wars 2. My personal favorite mount is the Vicious Skeletal Warhorse and its new black counterpart. I would like to adjust and change some colors, add new effects, adjust the armor to my Nightborne main. On paper, mounting material sounds like a step in the right direction, but just like the rest of it Battle for Azeroth & # 39; s systems, it shoots itself in the foot.
It started to look bad when the reason for the introduction was revealed by Blizzard to Content Creators at a private press event in April 2019. Timed with the release of the Rise of Azshara Preview Stream, multiple WoW makers including Bellular, Taliesin and Evitel, and as Preach Gaming (which was blocked for an exploit) later reported the reasoning behind the system. Blizzard believed that players focused on certain mounts such as the Azure Water Strider because they were required to play. This mountain and are Warlords ’ the opposing party was rewarded with a long reputation that focused on the fishing profession and could run on water in the game.
In an attempt to allegedly perceive the perceived "need" of "high-end players" to sharpen the mount to combat performance reasons, Blizzard has designed the Mount Equipment system. To prevent players from stacking mount and class effects to create a "super-mount," Blizzard has stripped most, if not all, of their independent independent skills. There are of course some exceptions to that rule, such as the Sky Golem Engineering mount. This flying mountain can pick herbs and mine knots without players having to step off, making it a favorite of farmers and AH manipulators. Underwater Mounts still possess their unique swimming speed bonus while all passenger mounts can still carry additional players. The Garrison Stable mounts can still be mounted during a fight. None of these mounts benefit from the new system, apart from mounts for suppliers and passengers.
Those who ground the long, painful fishermen and Nat Pagle (which are demonstrably worse than most Insane requirements in the membrane) received an account-specific version of the inflatable mounting shoes instead.
This seems, in uncertain terms, just another, "fix what is not broken," Blizzard's moment. Despite the recent apology from Game Director Ion Hazzikostas for earlier moments of this, including the notorious panned pruning power of warlords, the Mount Equipment system has direct negative consequences for old legacy reward systems Warcraft. In the same way as distributing 310% Mount Speed from Mount Gladiator Arena mounts to the masses, the Mount Equipment system clearly attempts to solve a problem that no player has; with one mount over all others.
Let me paint a hypothetical picture as an example. In Patch 8.2 we will pretend that Mount Equipment does not exist. The two heavily water-divided zones in current content, Nazmir and Tirigarde Sound, can indeed be traversed more with a water-walking Strider mountain. However, they are not secretly designed; apart from the occasional dive in a stream like a shortcut, you will spend most of your time on land. Nazjatar and Mechagon do not have deep waters that cannot be crossed in other ways. Mechagon itself has zone-wide equipment buffers that allow you to fly freely over the map. If you own the water Strider, just like your salesman and flying mountains, will probably take a different place on your hot bars.
Let us now discuss a more realistic example. Since Nazjatar is the most important zone for acceleration progression, you spend most of your time there for this patch. Because of the high mob density and large aggro rays for enemy beings, you want the comfortable Rider's Barding to prevent you from getting dizzy often. If an Emmisary Quest turns up in a water-filled zone, you probably want to equip the inflatable mounting shoes because your Striders no longer work. If you want to switch to older world content Warlords of Draenor or Legion and you have not yet completed the Pathfinder performance, most players will equip the Light-Step Headplates. For the rest of the world you want the Saddlechute in case you step off while flying.
In contrast to the new Essences system for the heart of Azeroth, this equipment functions as gems. Every time you want to equip a new one, the old one is destroyed forever. Due to the low sales rate for professional items across the board (because only high-end looting waves need flasks and armor production is useless unless you attack your crafter), the prices for these items are at a HIGH premium. The equipment that is placed on my server varies from 7000 to 20,000 gold PER ITEM, depending on the item, which is all impossible for a casual player.
From a practical perspective, this should also be viewed from a Class Identity and utility system. Just about every item detracts from certain classes or professions; the inflatable water shoes essentially make the Alchemy, Shaman and Death Knight taste properties superfluous. The Barding of the Comfortable Rider ignores various items from Blacksmithing and Engineering, some of which were the only cashing items for the former profession of this expansion. The Light-Step Mount shoes do not pile up with other skills, which means that not only Paladins and Death Knights do not benefit from the effect, but also nobody in the guild. Part of the old guild leveling system, which was introduced and unfortunately abandoned natural disaster Features Mount Up !, was a skill that passively gives players an increase in mounting speed of 10%.
With flying unlocked in 8.2 released with the Battle for Azeroth Pathfinder Part 2, all abovementioned skills are no longer needed if players meet the requirements. The only item that is valuable to players in today's world content is the Saddlechute, which can save players' lives if they fall from their flying mountain. Of the four items, only a quarter of this system has a long-term recording or is worth it and ONLY for one character. Although the system is not account-wide, Pathfinding is. Once you have completed it, almost all equipment becomes useless.
In a patch with very few new mount designs or interesting rewards for high-end gameplay, it feels almost hypocritical to have such a distracting system in operation. Mount Customization, just like Player Housing, is a feature that has been requested for several years. Just like the heavily cut and ultimately distracting garrison system, Mount Equipment has almost become invalid from the moment it was introduced. Most is only due to the time frame that it was introduced; if instead it was released with 9.0 and further elaborated, it might have become an existing part of the expansion. With Pathfinder Part 2 & # 39; s recording of Rise or Azshara, the system will simply not be of much use, nor will much benefit from the professions. Once players have unlocked flying wholesale for their account, they honestly do not have to invest in the system.
Just like the beloved Glyphs, Mount Equipment is a poor cosmetic solution for a problem that did not need to be solved at that time. By removing aspects of the design of a previous team and re-introducing them with a worse concept, the system will unfortunately not survive for the next expansion. If only these cosmetic gameplay options have real cosmetic effects, there might be a greater appeal to them.
Related: Blizzard Entertainment, Column, MMORPG, Mount Equipment, World of Warcraft, WoW Wednesday